Download e-book for iPad: Designing Highly Useable Software by Jeff Cogswell

By Jeff Cogswell

ISBN-10: 0470113189

ISBN-13: 9780470113189

ISBN-10: 0782143016

ISBN-13: 9780782143010

ISBN-10: 1429410337

ISBN-13: 9781429410335

Research what usability relatively is, why to try for it, and the way to accomplish it. 'Highly useable' software program is simple to exploit. It does what you are expecting it to. And it does it good. it is not effortless to construct yet as this booklet demonstrates, it really is definitely worth the attempt. hugely useable software program is extremely winning software program - and everybody wins. inside of, an finished programmer who has made usability his company systematically explores the realm of programming, exhibiting you ways each element of the paintings is implicated within the usability of the ultimate product. this isn't simply an 'issues' booklet, although, yet systematic, real-world directions for constructing functions which are larger in each approach. As you will study, there is not any such factor as 'intuitive' software program. in its place, there are only the standards that make it hugely useable: simplicity, consistency, the popularity of accredited conventions, and the foregrounding of the user's perspective.With those rules below your belt, you are going to fast realize dozens of how to make your functions extra useable: making home windows and conversation containers effortless to realize and use; designing software program that's time- and resource-efficient; making your software program effortless to navigate; decreasing the complexity of stories and different displays of knowledge; realizing how the incorrect programming judgements can restrict usability; making sure gentle starts off and forestalls; capitalizing at the usability benefits of object-oriented programming; knowing how usability impacts your product's monetary luck; utilizing the trying out method to enhance usability; selling usability in education, set up, and on-line support; and, making administration judgements that might profit software program usability. a few chapters are written basically for programmers, one essentially for managers. so much are for everybody, and all are full of illuminating, often a laugh examples drawn from either in and out the technical international. A priceless appendix offers info on criteria, usability teams, and assets for additional info

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Wouldn’t you try turning those knobs? I did even though I wrote the program 42 Chapter 2: Modeling the Real World Chapter 2: Modeling the Real World 43 and know they don’t actually do anything. ) I think deep inside a part of me really wanted to believe the dials would turn. Given the choice between coolness and usability, opt for usability. 1 even serve any purpose? No. So get rid of them. Are there situations where such drawings do serve a purpose? Yes, but only if they actually provide some important visual feedback.

The process contains many of the usual steps you’ve come to expect out of a good methodology: requirements, analysis, design, implementation, and deployment. If you want to learn more about both UML and the Unified Process, the best introductory text I have found is UML and the Unified Process by Jim Arlow and Ila Neustadt (Addison-Wesley, 2002). Entire books have been written on use case modeling, and trying to cram it all into one section of one chapter would do the topic a serious disservice.

The software is a phone dialer. It’s not for dialing into the Internet; rather, the software dials the phone line and you pick up the phone and hear the ringing, as another human answers the phone. If you’re using C++ (or Java or any other object language), you’ll probably build a class that represents the phone. The class might have a member function called Dial, which takes a string that the phone will dial (such as "555-1212"). When the user of the program is ready to dial, she types in the number (or chooses the number from a list of saved numbers).

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Designing Highly Useable Software by Jeff Cogswell

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